Patrol Ruleset

General Rules

Unless otherwise stated, the field rules still apply. The Patrol Series uses a different Medic and Replica ruleset to accommodate roleplay.

Replica/Class Rules

RIFLEMAN

  • Limited to 4x Midcaps OR 1x Hicap

  • 1.5j max, full-auto, 0ft MED

LMG Gunner (M249, RPK - NO IAR/SHRIKE)

  • 1x Box Magazine / 1500rds

  • 1.5j max, full-auto, 0ft MED

MMG Gunner (M60, MK48, PKM)

  • 1x Box Magazine / 1500rds

  • 2j max, full-auto, 50ft MED

Medic Rules

On your first hit, a buddy (not YOU), can apply a ‘tourniquet’ to return you to the fight.

If you are hit again, a Squad First Responder, Platoon Medic or Company Medic can give you a water bottle to drink. You must stay within 10ft of the medic. When you are finished, return the bottle to the medic and they will remove your tourniquet.

Searching

You may search players for medic water.

YOU ABSOLUTELY MUST REQUEST CONSENT TO SEARCH.

If you are refused consent to search, you may ask for water directly and the ‘searched’ player must give the water to you.

IF A PLAYER REFUSES CONSENT TO SEARCH AND YOU STILL PUT HANDS ON THEM, YOU WILL BE EJECTED AND BANNED.

Comms Rules

Comms are welcome! Staff may provide you with Squad and/or Platoon nets to stay in contact.

You are allowed to eavesdrop on enemy comms, but you may NOT disrupt enemy communications by any means.